Week #5

Week #5 #

Feedback #

Sessions #

We conducted three sessions with our potential users and gained the following insight:

ParticipantProsConsSuggestion
Maxim - an experienced gamer who mostly plays on PCQuickly understood the controls, liked the idea of using lampsGraphics felt “unfinished”, didn’t understand the purpose of the NPCMake the lamps more noticeable and “interactable”
Artyom - a game designer interested in philosophy and indie gamesFound the setting intriguing, liked the atmospheric lampsGameplay felt too short and overly simpleAdd more interactive objects and expand on the idea of light as a symbolic element
Andrey - a hobbyist developerAppreciated the bridge and energy mechanicsLacked feedback during interactions (no sounds or visual effects)Add visual and audio effects to enhance interaction feedback

Analyze #

ProblemPriorityComment
Underdeveloped graphicsHighAffects first impressions and overall atmosphere
Short and simple gameplayMediumNeeds at least 2–3 levels or some form of progression
Lamps are not clearly key elementsHighShould be visually and narratively emphasized
Lack of interaction feedbackMediumEnhancing it will improve immersion
NPC lacks narrative purposeMediumAdd dialogue, a quest, or some hint of a storyline

Iteration & Refinement #

Implemented features based on feedback #

In progress:

  • NPC dialogue: Dialogue with light philosophical undertones is written and ready, but not yet added to the build

  • Graphics enhancement: We’ve started reworking the background and interactive objects, focusing on a “paper-like” visual style

Will be added in the next runs:

  • Visual and sound effects: We’re planning to add animations for lamp activation and other mechanisms

  • Level expansion: We plan to add 1–2 more scenes with new puzzles and interactions

Performance & Stability #

MetricCurrent ValueImprovement Potential
FPS on standard PC60+ FPSStable, but not tested on low-end devices
Level loading time< 1 secondAcceptable, though resource optimization is possible
StabilityNo crashesStability level is acceptable
Number of bugs0 found

Documentation #

We have multiple documentation documents for various parts of our project:

  • Technical documentation

    • Game Design Document. Contains general description, team information, the main mechanics ideas and plot summarisation. This document is the main reference for all game components
    • Level design in Figma. We had to keep the clean and consise workspace with a collaborative opportunities for the level design formulation and we chose to do it in Figma
  • Detailed plot with all dialogues. The document is up to date with all relevant changes and provides an opportunity for quick reviews, feedback and sharing

  • README with the project description. The DEADME currently only contains the descriptions but will be elaborated with the game local setup instructions in the next runs

Weekly commitments #

Individual contribution of each participant #

Plan for Next Week #

Things to code #

  • code the shutters (doors and platforms)
  • put the second level together

Narrative and level design #

  • finalise dialogues

Visual Design #

  • animate walking
  • make the backgrounds for the next scenes
  • refine and animate objects for interaction
  • lamp animation

Sound design #

  • add sound feedbacks

Organisation #

  • group call to discuss the process
  • keep consistent chat communication

Confirmation of the code’s operability #

We confirm that the code in the main branch:

  • In working condition.
  • Run via docker-compose (or another alternative described in the README.md).