Week #5 #
Feedback #
Sessions #
We conducted three sessions with our potential users and gained the following insight:
| Participant | Pros | Cons | Suggestion |
|---|---|---|---|
| Maxim - an experienced gamer who mostly plays on PC | Quickly understood the controls, liked the idea of using lamps | Graphics felt “unfinished”, didn’t understand the purpose of the NPC | Make the lamps more noticeable and “interactable” |
| Artyom - a game designer interested in philosophy and indie games | Found the setting intriguing, liked the atmospheric lamps | Gameplay felt too short and overly simple | Add more interactive objects and expand on the idea of light as a symbolic element |
| Andrey - a hobbyist developer | Appreciated the bridge and energy mechanics | Lacked feedback during interactions (no sounds or visual effects) | Add visual and audio effects to enhance interaction feedback |
Analyze #
| Problem | Priority | Comment |
|---|---|---|
| Underdeveloped graphics | High | Affects first impressions and overall atmosphere |
| Short and simple gameplay | Medium | Needs at least 2–3 levels or some form of progression |
| Lamps are not clearly key elements | High | Should be visually and narratively emphasized |
| Lack of interaction feedback | Medium | Enhancing it will improve immersion |
| NPC lacks narrative purpose | Medium | Add dialogue, a quest, or some hint of a storyline |
Iteration & Refinement #
Implemented features based on feedback #
In progress:
NPC dialogue: Dialogue with light philosophical undertones is written and ready, but not yet added to the build
Graphics enhancement: We’ve started reworking the background and interactive objects, focusing on a “paper-like” visual style
Will be added in the next runs:
Visual and sound effects: We’re planning to add animations for lamp activation and other mechanisms
Level expansion: We plan to add 1–2 more scenes with new puzzles and interactions
Performance & Stability #
| Metric | Current Value | Improvement Potential |
|---|---|---|
| FPS on standard PC | 60+ FPS | Stable, but not tested on low-end devices |
| Level loading time | < 1 second | Acceptable, though resource optimization is possible |
| Stability | No crashes | Stability level is acceptable |
| Number of bugs | 0 found | — |
Documentation #
We have multiple documentation documents for various parts of our project:
Technical documentation
- Game Design Document. Contains general description, team information, the main mechanics ideas and plot summarisation. This document is the main reference for all game components
- Level design in Figma. We had to keep the clean and consise workspace with a collaborative opportunities for the level design formulation and we chose to do it in Figma
Detailed plot with all dialogues. The document is up to date with all relevant changes and provides an opportunity for quick reviews, feedback and sharing
README with the project description. The DEADME currently only contains the descriptions but will be elaborated with the game local setup instructions in the next runs
Weekly commitments #
Individual contribution of each participant #
- Dmitry Korletynu:
- team organization
- organised the sessions with the potential users and assessed the metrics
- worked on the level 2 design
- Lev Ivanov:
- code revision
- Ulyana Yanovitskaya:
- Veronika Levasheva:
- put the report together
- worked on the dialogues for the second level
- Bulat Shigapov:
- worked on backgrounds and overall style
Plan for Next Week #
Things to code #
- code the shutters (doors and platforms)
- put the second level together
Narrative and level design #
- finalise dialogues
Visual Design #
- animate walking
- make the backgrounds for the next scenes
- refine and animate objects for interaction
- lamp animation
Sound design #
- add sound feedbacks
Organisation #
- group call to discuss the process
- keep consistent chat communication
Confirmation of the code’s operability #
We confirm that the code in the main branch:
- In working condition.
- Run via docker-compose (or another alternative described in the
README.md).